Then again, he is kinda crap and additionally, I don't save and reload at all (HARDCORE M I!!!!) so I have a pretty artificial impression of him. I think he's one of the most useful things in the game you can get, especially for indoor ops. The real trick in the game is fighting indoors though /smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />Īlso, I totally love the robot. This is because you simply don't take the volume of firepower back and with night fighting+night vision goggles battles with normal soldiers is a massacre. Nightfighting is incredibly cheapass thing to do in the game, making any mission 100% easier. It's kinda funny, in the years I've had the game (it's so awesome) I've never once not fought at night. QUOTEUnless you want to pull some crazy ninja stuff, like sneaking up behind people and stabbing them, daylight will make sure you don't get too many nasty surprises during firefights. I actually don't know where the SAM sites are do you have to find the pilot first? Because I haven't bothered tracking him down yet. I just got in to this game too, about a week ago. They move pretty fast and when combat starts they'll already be crouched. When you move around in real-time, before you spot any enemies, have everyone crouch down. Hit "Shift + R" to tell the entire squad to reload (very handy). Hold down "Alt" while someone's moving to make them back up instead of turn and move in that direction. The increase in accuracy and the decrease in your vulnerability are worth it. This is very useful because an SMG clip holds much more, and you can even reload pistols with them (I think), so you can just have one guy change all your pistol clips into SMG clips, letting you carry more.ĩ times out of 10, it's better to fire while crouched/prone, even though it takes action points to change your stance.
If you unload your SMG and load the pistol ammo into it, then unload it again, your merc will take the pistol clips and consolidate them into SMG clips. Let's say you have 2 clips of pistol ammo (9x18mm, for example) which hold 12 shots each and 2 clips of SMG 9x18mm ammo that hold 30 shots each. You'll often find better guns and armor on dead people, but the armor especially is going to be a little worthless until you repair it to tip top shape. It's very helpful.Ī mechanic on hand who can disarm traps and pick the locks on doors and containers is useful if you want to get all the neat items that you can find, and also for repairing your equipment. I usually tell them to practice marksmanship since I enjoy hitting the target, but if you've got any weaklings tell them to "Practice Health" and their health will go up pretty fast. Unless you want to pull some crazy ninja stuff, like sneaking up behind people and stabbing them, daylight will make sure you don't get too many nasty surprises during firefights.ĭon't feel rushed or anything it's often quite helpful to park a couple of your mercs in a city to train militia while everyone else practices something. It's easiest to fight in daylight at night time or in the rain really limits your visibility. You still get deliveries even if you haven't cleard out any of the SAM sights they don't shoot down Bob's Guns' shipments. I think you have to actually be physically at the airport to order stuff online it never seems to come for me if I don't order it from there.
Always make sure you get a very capable medic, and keep enough med supplies on hand to let him/her cure any nasty bullet wounds you might accquire otherwise you'll just bleed to death after finishing a fight.
Once you've got a couple mines you should be able to support about 2 full squads of mercs, which is a pretty good amount for a while. Once you capture, say, Chitzena, train up as many milita as you can, so they'll hold the mine for you (and help capture the rest of the town if you haven't already). I usually go after the mines first, as it's nice to have a cushion of money.